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METHOD FOR PROCESSING DAMAGE MOTION OF BONE ANIMATION CHARACTER
METHOD FOR PROCESSING DAMAGE MOTION OF BONE ANIMATION CHARACTER
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机译:一种处理骨骼动画角色伤害的方法
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摘要
PURPOSE: a kind of movement that game role is injured in the processing poles A, which is moved together, provides the movement output of removal motion distortion phenomenon game role by cartoon type, is damaged or interpolation due to fixed. ;CONSTITUTION: the movement that game role is injured in a kind of matrix expression poles A corresponds to each bone game role. If the game charater is under attack, A injures pole impaired movement wound movement matrix and each bone of basic exercise is added. Game client has been placed each family computer. While play a game game client and game server. It is much fixed value that A, which injures pole kinematic matrix to change the corresponding bone of at least one movement, rotational value, and size to be corresponding to each bone,. ;The 2011 of copyright KIPO submissions
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