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Game production program a game machine, and game production methods

机译:游戏制作程序,游戏机以及游戏制作方法

摘要

PROBLEM TO BE SOLVED: To improve the fun of a game by an effective ready-to-win state performance.;SOLUTION: In the case of winning a big winning capable of generating a specified ready-to-win state performance during a specified mode, another ready-to-win state performance different from the specified ready-to-win state performance is displayed first. Thereafter, the specified ready-to-win state performance is displayed instead of the other ready-to-win state performance and the big winning is reported to a player. By making such a ready-to-win state performance pattern displayable, even in the case that the other ready-to-win state performance is displayed during the specified mode, tension is continuously given to the player until the ready-to-win state performance is finally ended, the feeling of boredom is suppressed, and the game is enjoyed.;COPYRIGHT: (C)2008,JPO&INPIT
机译:解决的问题:通过有效的即赢状态表现来改善游戏的乐趣;解决方案:如果赢得大笔钱,则能够在指定模式下产生指定的即赢状态表现,首先显示与指定的准备就绪状态性能不同的另一项准备就绪状态性能。此后,显示指定的准备胜利状态表演,而不是其他准备胜利状态表演,并且将​​大笔奖金报告给玩家。通过使这种准备就绪状态的表演图案能够显示,即使在指定模式下显示其他准备就绪状态的表演的情况下,也可以持续地对演奏者施加张力直至准备就绪状态。表演最终结束,无聊感得到抑制,并且享受了比赛。;版权所有:(C)2008,JPO&INPIT

著录项

  • 公开/公告号JP4583357B2

    专利类型

  • 公开/公告日2010-11-17

    原文格式PDF

  • 申请/专利权人 京楽産業.株式会社;

    申请/专利号JP20060303897

  • 发明设计人 児玉 裕和;白石 和彦;

    申请日2006-11-09

  • 分类号A63F7/02;

  • 国家 JP

  • 入库时间 2022-08-21 18:18:27

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