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SYSTEM AND METHOD FOR PROVIDING REAL WORLD VALUE IN A VIRTUAL WORLD ENVIRONMENT

机译:在虚拟世界环境中提供真实世界价值的系统和方法

摘要

A system and a method is provided wherein real world monetary or cash values are placed on virtual world avatars, avatar possessed or avatar purchasable virtual world items, environmental virtual world items and virtual world computer generated non-player characters (NPCs), such as slayable beasts, monsters, creatures, or humanoids. These NPCs or other avatars (i.e., other players' avatars) have the ability to defeat and collect the cash value of avatars and their gear, thus gaining cash value for the NPC or the avatars. This cash value is then winnable by any avatar with the skill to best the NPC or other avatar. In this system and method, a real world cash value of an avatar is established and can be increased or decreased based upon the avatar's interaction with other avatars, the virtual world environment and/or a player's investment of real world cash value.
机译:提供一种系统和方法,其中将现实世界的货币或现金价值放置在虚拟世界的化身,拥有或化身可购买的虚拟世界物品,环境虚拟世界物品和虚拟世界计算机生成的非玩家角色(NPC)(例如可杀死的角色)上野兽,怪物,生物或类人生物。这些NPC或其他化身(即其他玩家的化身)能够击败并收集化身及其装备的现金价值,从而为NPC或化身获取现金价值。然后,任何具有最佳NPC或其他化身技能的化身都可以赢取该现金价值。在该系统和方法中,化身的真实世界现金价值被建立并且可以基于化身与其他化身的交互,虚拟世界环境和/或玩家对真实世界现金价值的投资而增加或减少。

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