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METHOD AND SYSTEM FOR RENDERING OR INTERACTIVE LIGHTING OF A COMPLEX THREE DIMENSIONAL SCENE

机译:渲染复杂三维场景的方法或系统

摘要

The present invention concerns a method for rendering or interactive lighting of a tridimensional scene (35) in order to obtain a twodimensional image (12) of said scene comprising the steps of performing a shading process (15) taking into account a set of shader and material properties of the 3D objects of the scene wherein the shading process produces a shader frame-buffer (24) used to store information records related to shaders (20) and/or material properties (19) of the tridimensional scene (35) in a format where said information records can be accessed in relation with a an image position (x, y, sx, sy) in the twodimensional image (12).
机译:本发明涉及一种用于渲染或交互三维场景( 35 )以获得所述场景的二维图像( 12 )的方法,该方法包括以下步骤:考虑到场景的 3 D对象的一组着色器和材质属性的着色过程( 15 ),其中,着色过程会生成着色器帧缓冲区(< B> 24 )用于存储与三维场景( 35)的着色器( 20 )和/或材质属性( 19 )有关的信息记录)的格式,可以根据二维图像( 12 )中的图像位置(x,y,sx,sy)访问所述信息记录。

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