首页> 外文会议>IEEE/CVF Conference on Computer Vision and Pattern Recognition >Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image
【24h】

Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image

机译:复杂室内场景的逆向渲染:单个图像的形状,空间变化的照明和SVBRDF

获取原文

摘要

We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we obtain a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. Our novel inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian lighting representation, a differentiable rendering layer to model scene appearance, a cascade structure to iteratively refine the predictions and a bilateral solver for refinement -- allowing us to jointly reason about shape, lighting, and reflectance. Since no existing dataset provides ground truth high quality spatially-varying material and spatially-varying lighting, we propose novel methods to map complex materials to existing indoor scene datasets and a new physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Experiments show that our framework outperforms previous methods and enables various novel applications like photorealistic object insertion and material editing.
机译:我们为室内场景提出了一个深层的逆渲染框架。从任意室内场景的单个RGB图像中,我们可以获得完整的场景重建,估计形状,空间变化的照明以及空间变化的非朗伯表面反射率。我们新颖的逆向渲染网络结合了物理洞察力-包括空间变化的球形高斯照明表示,可区分的渲染层以建模场景外观,级联结构以迭代地优化预测以及双边求解器以进行优化-允许我们共同推理有关形状,照明和反射率的信息。由于没有现有的数据集可提供地面真实的高质量空间变化材质和空间变化照明,因此我们提出了将复杂材质映射到现有室内场景数据集的新颖方法,以及一种新的基于物理的GPU渲染器以创建大规模的,逼真的室内数据集。实验表明,我们的框架优于以前的方法,并启用了各种新颖的应用程序,例如逼真的对象插入和材质编辑。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号