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BINDLESS TEXTURE AND IMAGE API

机译:BINDERESS TEXTURE AND IMAGE API

摘要

One embodiment of the present invention sets for a method for accessing data objects stored in a memory that is accessible by a graphics processing unit (GPU). The method comprises the steps of creating a data object in the memory based on a command received from an application program, wherein the data object is organized non-linearly in the memory, transmitting a first handle associated with the data object to the application program such that data associated with different draw commands can be accessed by the GPU, wherein the first handle includes an address related to the location of the data object in the memory, receiving a first draw command as well as the first handle from the application program, and transmitting the first draw command and the first handle to the GPU for processing.
机译:本发明的一个实施例提出一种用于访问存储在可由图形处理单元(GPU)访问的存储器中的数据对象的方法。该方法包括以下步骤:基于从应用程序接收的命令,在存储器中创建数据对象,其中,该数据对象在存储器中被非线性地组织,将与该数据对象相关联的第一句柄发送到应用程序,例如GPU可以访问与不同绘制命令关联的数据,其中第一句柄包括与数据对象在存储器中的位置有关的地址,并从应用程序接收第一绘制命令以及第一句柄,以及将第一绘制命令和第一句柄发送给GPU进行处理。

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