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Teaching game method for simulating management of a business operation

机译:模拟业务运营管理的教学游戏方法

摘要

A game that teaches principles of dynamic business management by advancing tokens (20) along a work flow path (22) on a playing surface (24) to simulate multiple processes of a fictitious business enterprise over time. The work flow path (22) includes at least three distinct and progressive processing areas (30, 32, 34, 36), each representing a different value-added function of the fictitious business. A constraint zone (38) having a specified token (20) capacity is established in each processing area (30, 32, 34, 36), and all tokens (20) must pass through each constraint zone (38) during the play of the game. The token (20) capacity of at least one of the constraint zones (38) may be changed by the players by adding or subtracting work capacity squares (50, 52) during a round to provoke variations in the rate of token (20) advance along the work flow path (22) to thereby simulate a management decision on a dynamic system over time so that its effects can be observed.
机译:一种通过在游戏平台( 24 )上沿工作流路径( 22 )推进令牌( 20 )来教授动态业务管理原理的游戏)以模拟虚拟企业随时间推移的多个流程。工作流程路径( 22 )至少包括三个不同且渐进的处理区域( 30、32、34、36 ),每个区域都代表工作流程的不同增值功能。虚拟业务。在每个处理区域( 30、32、34、36 )中建立具有指定令牌( 20 )容量的约束区域( 38 ) ,并且所有令牌( 20 )必须在游戏过程中穿过每个约束区域( 38 )。玩家可以通过添加或减去工作能力平方( 50,至少一个约束区域( 38 )来更改令牌空间( 20 )的能力。 52 )在一轮中引起令牌率( 20 )沿工作流程路径( 22 )前进的变化,从而模拟管理决策动态系统,以便可以观察其影响。

著录项

  • 公开/公告号US7914286B2

    专利类型

  • 公开/公告日2011-03-29

    原文格式PDF

  • 申请/专利权人 HERBERT JOHN NEWTON LEES;

    申请/专利号US20090489022

  • 发明设计人 HERBERT JOHN NEWTON LEES;

    申请日2009-06-22

  • 分类号G09B19/18;

  • 国家 US

  • 入库时间 2022-08-21 18:08:19

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