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A MICRO-ARCHITECTURE SYSTEM AND METHOD FOR RAY TRACING AND COLLISION DETECTION

机译:用于射线追踪和碰撞检测的微体系结构系统和方法

摘要

The invention hardware system for performing a plurality of calculations on at least one object in an area, said system comprising means for performing ray tracing to determine rays of light that intersect with at least one object to calculate one or more intersections; and means for performing collision detection comprising a collision detection unit adapted to receive inputs from the at least two intersections and the ray used to intersect to check for potential collisions between the objects. The invention allows for full ray tracing, including shading, and collision detection for triangle meshes, both rigid and deformable, to be performed using the same hardware device. The invention provides a single hardware architecture that is suitable for performing both operations, that allows hardware acceleration for both algorithms, while preserving resources by sharing the same logic between both algorithms.
机译:本发明的硬件系统,用于在一个区域中的至少一个物体上执行多个计算,所述系统包括用于执行光线追踪以确定与至少一个物体相交的光线以计算一个或多个相交的装置。用于执行碰撞检测的装置包括碰撞检测单元,该碰撞检测单元适于接收来自至少两个交叉点的输入以及用于相交以检查物体之间的潜在碰撞的射线。本发明允许使用相同的硬件设备执行包括阴影的全光线追踪,以及刚性和可变形的三角形网格的碰撞检测。本发明提供了适合于执行两种操作的单个硬件体系结构,其允许两种算法的硬件加速,同时通过在两种算法之间共享相同的逻辑来节省资源。

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