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PLAY METHOD OF A GAME CLIENT CAPABLE OF INTERWORKING IN ON/OFF LINE WHICH PERFORMS THE PLAY OF THE GAME CLIENT SMOOTHLY IN NOT CAPABLE NETWORK CONDITION
PLAY METHOD OF A GAME CLIENT CAPABLE OF INTERWORKING IN ON/OFF LINE WHICH PERFORMS THE PLAY OF THE GAME CLIENT SMOOTHLY IN NOT CAPABLE NETWORK CONDITION
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机译:能够在不具备网络条件的情况下流畅地进行游戏客户端游玩的在线交流的游戏客户端的播放方法
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摘要
PURPOSE: A play method of a game client capable of interworking in on/off line is provided to interwork with using history of a game client in on/off line thereby advancing the play of the game client consecutively.;CONSTITUTION: A game client user plays a game client in on line(S220). In case the network connection is off, the game client user distinguishes whether the contents under using is offline contents(S230). If the contents is the off line contents, the game client user plays the game clients in off line(S240). An offline contents usage history of an offline data storage is delivered to an online/offline interlocking unit(S250).;COPYRIGHT KIPO 2011
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