首页> 外国专利> PLAY METHOD OF A GAME CLIENT CAPABLE OF INTERWORKING IN ON/OFF LINE WHICH PERFORMS THE PLAY OF THE GAME CLIENT SMOOTHLY IN NOT CAPABLE NETWORK CONDITION

PLAY METHOD OF A GAME CLIENT CAPABLE OF INTERWORKING IN ON/OFF LINE WHICH PERFORMS THE PLAY OF THE GAME CLIENT SMOOTHLY IN NOT CAPABLE NETWORK CONDITION

机译:能够在不具备网络条件的情况下流畅地进行游戏客户端游玩的在线交流的游戏客户端的播放方法

摘要

PURPOSE: A play method of a game client capable of interworking in on/off line is provided to interwork with using history of a game client in on/off line thereby advancing the play of the game client consecutively.;CONSTITUTION: A game client user plays a game client in on line(S220). In case the network connection is off, the game client user distinguishes whether the contents under using is offline contents(S230). If the contents is the off line contents, the game client user plays the game clients in off line(S240). An offline contents usage history of an offline data storage is delivered to an online/offline interlocking unit(S250).;COPYRIGHT KIPO 2011
机译:目的:提供一种能够在线上/线下互通的游戏客户端的玩法,以与在线上/线下使用游戏客户端的历史进行互通,从而连续地推进游戏客户端的玩法。在线玩游戏客户端(S220)。在网络连接断开的情况下,游戏客户端用户区分正在使用的内容是否为离线内容(S230)。如果内容是离线内容,则游戏客户端用户离线玩游戏客户端(S240)。离线数据存储的离线内容使用历史被传送到在线/离线联锁单元(S250)。; COPYRIGHT KIPO 2011

著录项

  • 公开/公告号KR20100135514A

    专利类型

  • 公开/公告日2010-12-27

    原文格式PDF

  • 申请/专利权人 NCSOFT CORPORATION;

    申请/专利号KR20090053938

  • 发明设计人 KIM HYUN SEOB;

    申请日2009-06-17

  • 分类号G06Q50/00;

  • 国家 KR

  • 入库时间 2022-08-21 17:53:04

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