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PERSONALIZED STUDYING PATH GENERATING METHOD IN SERIOUS GAME

机译:严肃游戏个性化学习路径生成方法

摘要

PURPOSE: A personalized learning path generation method of a function game is provided to enable a user to adaptively learn a game according to the capability of a user by evaluating the capability of a user according to a standard. CONSTITUTION: An estimation model about learning capability is generated based on a relation between learning elements(S10). User information and target information are projected to the estimation model(S11). A first model, to which user information is projected, and a second model, to which target information is projected, are simplified(S12). The simplified first model is compared with the simplified second model(S13). Personalized learning path is generated in the first model(S14).
机译:目的:提供一种功能游戏的个性化学习路径生成方法,以使用户能够通过根据标准评估用户的能力来根据用户的能力自适应地学习游戏。构成:基于学习要素之间的关系,生成关于学习能力的估计模型(S10)。用户信息和目标信息被投影到估计模型(S11)。简化了向其投影用户信息的第一模型和向其投影目标信息的第二模型(S12)。将简化的第一模型与简化的第二模型进行比较(S13)。在第一模型中生成个性化的学习路径(S14)。

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