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Personalized studying path generating method in serious game

机译:严肃游戏中的个性化学习路径生成方法

摘要

The present invention relates to a personalized studying path generating method in a serious game. The personalized studying path generating method in the serious game according to the present invention comprises (a) generating serious criteria on a learning ability based on study elements required for the serious game and a relation between the study elements; (b) projecting user information and target information onto the serious criteria; (c) simplifying first criteria which the user information is projected onto and second criteria which the target information is projected onto by reducing a dimension of the first criteria and the second criteria; (d) comparing the simplified first and second criteria; (e) generating a personalized optimum studying path from the first to the second criteria; and (f) studying according to the optimum studying path. Accordingly, the present invention sets a personalized studying path by evaluating user's learning ability according to a standard and enables a user to play the game according to his/her ability to thereby improve study efficiency. Also, the present invention may minimize difference of study efficiency arising from different study inclination and circumstances between individuals.
机译:本发明涉及一种严肃游戏中的个性化学习路径生成方法。根据本发明的严肃游戏中的个性化学习路径生成方法包括:(a)基于严肃游戏所需的学习要素和学习要素之间的关系,生成关于学习能力的严肃标准。 (b)将用户信息和目标信息投射到严格的标准上; (c)通过减小第一标准和第二标准的尺寸来简化将用户信息投影到的第一标准和将目标信息投影到的第二标准; (d)比较简化的第一和第二标准; (e)产生从第一条标准到第二条标准的个性化最佳学习路径; (f)根据最佳学习路径进行学习。因此,本发明通过根据标准评估用户的学习能力来设置个性化学习路径,并使用户能够根据他/她的能力玩游戏,从而提高学习效率。而且,本发明可以使由个体之间的不同学习倾向和环境引起的学习效率差异最小。

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