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SCENARIO EDITOR AND SCENARIO EDITING METHOD, SERVER APPARATUS AND PROGRAM
SCENARIO EDITOR AND SCENARIO EDITING METHOD, SERVER APPARATUS AND PROGRAM
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机译:场景编辑器和场景编辑方法,服务器设备和程序
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摘要
PROBLEM TO BE SOLVED: To efficiently create a scenario that can be applied to any kind of a simulator more quickly.;SOLUTION: A CPU 1 displays a list of graphic data for creating a flowchart corresponding to a scenario using the graphic data stored in an HDD 9 and a scenario graphic editing area for editing the graphic data selected from the list of the graphic data. The CPU 1 executes a graphic data editing part 100 to create a scenario chart by connecting a plurality of the graphic data arranged in the scenario graphic editing area displayed on the display 2. The CPU 1 then executes an add-on processing part 200 to obtain and analyze the created scenario chart according to an attribute of each simulator to create a scenario structure holding table 202 corresponding to each simulator.;COPYRIGHT: (C)2012,JPO&INPIT
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机译:解决的问题:为了有效地创建可以更快地应用于任何类型的模拟器的方案。解决方案:CPU 1显示一个图形数据列表,用于使用存储在计算机中的图形数据创建与方案相对应的流程图。 HDD 9和脚本图形编辑区,用于编辑从图形数据列表中选择的图形数据。 CPU 1执行图形数据编辑部分100,以通过连接布置在显示器2上显示的脚本图形编辑区域中的多个图形数据来创建脚本图表。然后,CPU 1执行附加处理部分200以获得并根据每个模拟器的属性对创建的场景图进行分析,以创建与每个模拟器相对应的场景结构保存表202。版权所有:(C)2012,JPO&INPIT
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