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COMBINING MOTION CAPTURE AND TIMING TO CREATE A VIRTUAL GAMING EXPERIENCE
COMBINING MOTION CAPTURE AND TIMING TO CREATE A VIRTUAL GAMING EXPERIENCE
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机译:结合运动捕捉和定时以创建虚拟游戏体验
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摘要
A method for creating a virtual gaming experience without avatars is disclosed. The method described herein may be a computer-implemented software process. Conventional virtual games may require an avatar on a screen with which the player interacts. The present invention provides for the direct interaction between two or more players, without the need for a separate visual representation on a screen, or television. The two or more gamers may be within view of each other, thus obviating the need for a separate visual representation. The process described herein may use basic motion capture (using accelerometer technology) and timing to represent gaming maneuvers and situations to create a virtual gaming experience in real time. This way, people will be able to physically react to the other people and their actions and reactions involved in this experience.
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