首页> 外国专利> COMBINING MOTION CAPTURE AND TIMING TO CREATE A VIRTUAL GAMING EXPERIENCE

COMBINING MOTION CAPTURE AND TIMING TO CREATE A VIRTUAL GAMING EXPERIENCE

机译:结合运动捕捉和定时以创建虚拟游戏体验

摘要

A method for creating a virtual gaming experience without avatars is disclosed. The method described herein may be a computer-implemented software process. Conventional virtual games may require an avatar on a screen with which the player interacts. The present invention provides for the direct interaction between two or more players, without the need for a separate visual representation on a screen, or television. The two or more gamers may be within view of each other, thus obviating the need for a separate visual representation. The process described herein may use basic motion capture (using accelerometer technology) and timing to represent gaming maneuvers and situations to create a virtual gaming experience in real time. This way, people will be able to physically react to the other people and their actions and reactions involved in this experience.
机译:公开了一种用于创建没有化身的虚拟游戏体验的方法。本文描述的方法可以是计算机实现的软件过程。传统的虚拟游戏可能需要玩家与之交互的屏幕上的化身。本发明提供了两个或多个玩家之间的直接交互,而无需在屏幕或电视上进行单独的视觉表示。两个或两个以上游戏玩家可能在彼此的视野内,从而无需单独的视觉表示。本文所述的过程可以使用基本运动捕捉(使用加速计技术)和定时来表示游戏操纵和情况以实时创建虚拟游戏体验。这样,人们将能够对其他人及其在此体验中所涉及的动作和反应做出身体反应。

著录项

  • 公开/公告号US2012196684A1

    专利类型

  • 公开/公告日2012-08-02

    原文格式PDF

  • 申请/专利权人 DAVID RICHARDSON;

    申请/专利号US201113275212

  • 发明设计人 DAVID RICHARDSON;

    申请日2011-10-17

  • 分类号A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 17:32:25

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