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METHOD AND SYSTEM TO VALIDATE IN-GAME ACTIONS IN A MULTIPLAYER ONLINE GAME

机译:验证多人在线游戏中游戏中动作的方法和系统

摘要

This disclosure generally relates to systems and methods to validate in-game actions performed in a multiplayer online game. Subsequent to performance of one or more in-game actions by a game engine that includes game code on a client-side client system, one or more corresponding validation actions may be performed by a validation engine on a server-side validation system, the validation engine having validation code that is identical to the game code. Results of execution of the validation actions may be compared to provisional game state information resulting from performance of the in-game actions, to validate the in-game actions.
机译:本公开总体上涉及用于验证在多人在线游戏中执行的游戏中动作的系统和方法。在游戏引擎在客户端客户端系统上执行包括游戏代码的一个或多个游戏中动作之后,一个或多个对应的验证动作可以由服务器端验证系统上的验证引擎执行。具有与游戏代码相同的验证代码的引擎。可以将验证动作的执行结果与由游戏中动作的执行产生的临时游戏状态信息进行比较,以验证游戏中动作。

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