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Real-time goal-directed performed motion alignment for computer animated characters

机译:针对计算机动画角色的实时目标定向执行的动作对齐

摘要

A method for real-time, goal-directed performed motion alignment for computer animated characters. A sequence of periodic locomotion may be seamlessly aligned with an arbitrarily placed and rotated non-periodic performed motion. A rendering application generates a sampling of transition locations for transition from a locomotion motion space to a performed motion space. The sampling is parameterized by control parameters of the locomotion motion space. Based on the location and rotation of a goal location at which the performed motion is executed, a particular transition location may be selected to define a motion plan to which a performed motion sequence may then appended. Advantageously, by utilizing a look-up of pre-computed values for the control parameters of the motion plan, the rendering application may minimize the computational cost of finding the motion plan to move the character to a location to transition to a performed motion.
机译:一种用于计算机动画角色的实时,目标导向的运动对齐的方法。周期性运动的序列可以与任意放置并旋转的非周期性执行的运动无缝地对准。渲染应用程序生成用于从运动运动空间过渡到执行的运动空间的过渡位置的采样。通过运动空间的控制参数对采样进行参数化。基于执行所执行的运动的目标位置的位置和旋转,可以选择特定的过渡位置以定义运动计划,然后可以将所执行的运动序列附加到该运动计划。有利地,通过利用对运动计划的控制参数的预先计算的值的查找,渲染应用可以使找到运动计划以将角色移动到位置以转换为执行的运动的计算成本最小化。

著录项

  • 公开/公告号US8373706B2

    专利类型

  • 公开/公告日2013-02-12

    原文格式PDF

  • 申请/专利权人 MICHAEL GIRARD;

    申请/专利号US20080128589

  • 发明设计人 MICHAEL GIRARD;

    申请日2008-05-28

  • 分类号G06T13/00;

  • 国家 US

  • 入库时间 2022-08-21 16:45:37

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