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Anthropomorphism influences perception of computer-animated characters’ actions

机译:拟人化影响对计算机动画角色动作的感知

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摘要

Computer-animated characters are common in popular culture and have begun to be used as experimental tools in social cognitive neurosciences. Here we investigated how appearance of these characters’ influences perception of their actions. Subjects were presented with different characters animated either with motion data captured from human actors or by interpolating between poses (keyframes) designed by an animator, and were asked to categorize the motion as biological or artificial. The response bias towards ‘biological’, derived from the Signal Detection Theory, decreases with characters’ anthropomorphism, while sensitivity is only affected by the simplest rendering style, point-light displays. fMRI showed that the response bias correlates positively with activity in the mentalizing network including left temporoparietal junction and anterior cingulate cortex, and negatively with regions sustaining motor resonance. The absence of significant effect of the characters on the brain activity suggests individual differences in the neural responses to unfamiliar artificial agents. While computer-animated characters are invaluable tools to investigate the neural bases of social cognition, further research is required to better understand how factors such as anthropomorphism affect their perception, in order to optimize their appearance for entertainment, research or therapeutic purposes.
机译:计算机动画人物在流行文化中很常见,并且已开始用作社会认知神经科学中的实验工具。在这里,我们调查了这些角色的外貌如何影响对其行为的感知。为对象呈现不同的角色,这些角色使用从人类演员捕获的运动数据进行动画处理,或者通过在动画师设计的姿势(关键帧)之间进行插值来进行动画处理,并被要求将运动分类为生物的或人造的。源自信号检测理论的对“生物”的响应偏差随着字符的拟人性而降低,而灵敏度仅受最简单的渲染样式即点光源显示影响。功能磁共振成像显示,响应偏差与包括左侧颞顶结和前扣带回皮层在内的心理网络的活动呈正相关,与维持运动共振的区域呈负相关。这些特征对脑部活动没有显着影响,表明对陌生人工制剂的神经反应存在个体差异。尽管计算机动画角色是调查社交认知神经基础的宝贵工具,但仍需要进一步研究以更好地理解拟人化等因素如何影响其感知,从而优化其外观以用于娱乐,研究或治疗目的。

著录项

  • 来源
    《Social Cognitive and Affective Neuroscience》 |2007年第3期|206-216|共11页
  • 作者单位

    Advanced Telecommunications Research Institute Computational Neuroscience Laboratories Keihanna Science City Kyoto 619-0288 Japan;

    School of Computer Science Carnegie Mellon University Pittsburgh PA 15213-3890 USA and;

    ICORP Computational Brain Project Japan Science and Technology Agency Keihanna Science City Kyoto 619-0288 Japan;

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  • 入库时间 2022-08-18 01:07:45

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