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Methods for managing progress of game activity by crews in social networked games

机译:在社交网络游戏中管理团队游戏活动进度的方法

摘要

Methods for crew creation and management are provided. One method includes providing a user interface by the social gaming program for generating a request for help by a requestor to enable access to a content item in the social gaming program. The request for help is forwarded to friends of the requestor based on analysis of the social graph to define a crew of friends in the social gaming program. The method includes obtaining an indication of acceptance of the request for help from at least one friend of the requestor. The acceptance is utilized to increase a progress toward enabling access to the content item. The method also includes detecting completion of the progress by the crew of friends and enabling access to the content item. The detected completion is saved to a crew database to signal a level change in the social gaming program.
机译:提供了用于人员创建和管理的方法。一种方法包括由社交游戏程序提供用户界面,以生成请求者的帮助请求,以使得能够访问社交游戏程序中的内容项。基于对社交图的分析,将帮助请求转发给请求者的朋友,以在社交游戏程序中定义一群朋友。该方法包括从请求者的至少一个朋友获得接受请求帮助的指示。该接受被用来增加实现对内容项的访问的进度。该方法还包括检测由朋友组完成的进度,并允许访问内容项。检测到的完成将保存到工作人员数据库中,以表示社交游戏程序中的级别更改。

著录项

  • 公开/公告号US8480494B2

    专利类型

  • 公开/公告日2013-07-09

    原文格式PDF

  • 申请/专利权人 ANDRES CANTOR;

    申请/专利号US201113244690

  • 发明设计人 ANDRES CANTOR;

    申请日2011-09-26

  • 分类号A63F13;

  • 国家 US

  • 入库时间 2022-08-21 16:44:07

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