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Methods for providing realistic animation of autonomous objects through improved animation control signal processing

机译:通过改进的动画控制信号处理提供自主对象逼真的动画的方法

摘要

Systems and methods for creating autonomous agents or objects. Agents reactions to physical forces are modeled as springs. A signal representing a force or velocity change for one animation control is processed to produce realistic reaction effects. The signal may be filtered two or more times, each filter typically having a different time lag and/or filter width. The filtered signals are combined, with weightings, to produce an animation control signal. The animation control signal is then applied to the same or a different animation control to influence motion of the object or agent.
机译:用于创建自治代理或对象的系统和方法。代理对物理力的反应被建模为弹簧。处理表示一个动画控制的力或速度变化的信号,以产生逼真的反应效果。信号可以被滤波两次或更多次,每个滤波器通常具有不同的时滞和/或滤波器宽度。将滤波后的信号与权重合并,以生成动画控制信号。然后,将动画控制信号应用于相同或不同的动画控制,以影响对象或主体的运动。

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