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Method for simulating stretching and wiggling liquids

机译:模拟拉伸和摆动液体的方法

摘要

A method for simulating the stretching and wiggling of liquids is provided. The complex phase-interface dynamics is effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface and is extended to provide user control for the production of visual effects. The generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, a denser grid is used for surface tracking in addition to coarser simulation grid. A filter, called the liquid-biased filter, is used to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error.
机译:提供了一种用于模拟液体的拉伸和摆动的方法。通过引入欧拉涡旋片法可以有效地模拟复杂的相界面动力学,该方法着重于界面的涡度,并扩展了用户控制以产生视觉效果。产生的流体流会产生复杂的表面细节,例如薄而摇摆的流体板。为了有效捕获此类高频特征,除了较粗的模拟网格外,还使用了较密的网格进行表面跟踪。称为液体偏置滤波器的滤波器用于将高分辨率网格中的表面降采样为粗网格,而不会由于混叠误差而导致不切实际的体积损失。

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