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Stretching and wiggling liquids

机译:拉伸和摆动液体

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This paper presents a novel framework for simulating the stretching and wiggling of liquids. We demonstrate that complex phase-interface dynamics can be effectively simulated by introducing the Eulerian vortex sheet method, which focuses on the vorticity at the interface (rather than the whole domain). We extend this model to provide user control for the production of visual effects. Then, the generated fluid flow creates complex surface details, such as thin and wiggling fluid sheets. To capture such high-frequency features efficiently, this work employs a denser grid for surface tracking in addition to the (coarser) simulation grid. In this context, the paper proposes a filter, called the liquid-biased filter, which is able to downsample the surface in the high-resolution grid into the coarse grid without unrealistic volume loss resulting from aliasing error. The proposed method, which runs on a single PC, realistically reproduces complex fluid scenes.
机译:本文提出了一种模拟液体拉伸和摆动的新颖框架。我们证明了通过引入欧拉涡片方法可以有效地模拟复杂的相界面动力学,该方法着重于界面(而不是整个域)的涡度。我们扩展了此模型,以提供用户对视觉效果产生的控制。然后,生成的流体流会产生复杂的表面细节,例如薄而摇摆的流体板。为了有效捕获此类高频特征,除了(更粗的)模拟网格外,这项工作还采用了更密集的网格进行表面跟踪。在这种情况下,本文提出了一种过滤器,称为液体偏置过滤器,它能够将高分辨率网格中的表面下采样到粗糙网格中,而不会由于混叠误差而导致不切实际的体积损失。提议的方法可以在单个PC上运行,可以真实地再现复杂的流体场景。

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