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ADAPTATION OF SKILL-BASED GAMES FOR TRAINING AND ENJOYMENT
ADAPTATION OF SKILL-BASED GAMES FOR TRAINING AND ENJOYMENT
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机译:适应技能的培训和娱乐游戏
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摘要
An electronic game wherein the user accumulates score which is based upon the appropriateness of the user's moves, regardless of whether the move resulted in a win or lose situation for the user. This approach provides the user with enjoyment of playing the game, but also focuses the user to learn how to make proper moves that would ultimately result in better skills in playing the game. One specific example relates to poker, wherein the user collects chips based upon winning or losing a hand, but at each decision round of playing the hand the user is awarded ProCoins based upon the appropriateness of the user's actions. The user is provided with feedback based upon the user's decisions, rather than based upon winning or losing a hand.
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