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Adaptation of skill-based games for training and enjoyment

机译:改编基于技能的游戏以进行训练和娱乐

摘要

An electronic game wherein the user accumulates score which is based upon the appropriateness of the user's moves, regardless of whether the move resulted in a win or lose situation for the user. This approach provides the user with enjoyment of playing the game, but also focuses the user to learn how to make proper moves that would ultimately result in better skills in playing the game. One specific example relates to poker, wherein the user collects chips based upon winning or losing a hand, but at each decision round of playing the hand the user is awarded ProCoins based upon the appropriateness of the user's actions. The user is provided with feedback based upon the user's decisions, rather than based upon winning or losing a hand.
机译:一种电子游戏,其中用户累积分数,该分数基于用户移动的适当性而不论移动是否导致用户获胜或失败。这种方法为用户提供了玩游戏的乐趣,但同时也使用户集中精力学习如何做出适当的举动,这些举动最终将导致更好的玩游戏技能。一个特定示例涉及扑克,其中用户基于赢得或输掉一手牌来收集筹码,但是在玩该手牌的每个决策回合中,都会根据用户操作的适当性向其授予ProCoins。根据用户的决定,而不是根据获胜或失败,向用户提供反馈。

著录项

  • 公开/公告号US9412237B2

    专利类型

  • 公开/公告日2016-08-09

    原文格式PDF

  • 申请/专利权人 AMOS BARZILAY;GABRIEL ZUNIGA;

    申请/专利号US201213538885

  • 发明设计人 GABRIEL ZUNIGA;AMOS BARZILAY;

    申请日2012-06-29

  • 分类号A63F9/24;G07F17/32;

  • 国家 US

  • 入库时间 2022-08-21 14:28:42

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