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ITEM USAGE SERVICE PROVIDING METHOD AND A SERVER, WHICH USE A TECHNOLOGY WHICH OUTPUTS A WINNING RESULT MESSAGE OF AN ITEM
ITEM USAGE SERVICE PROVIDING METHOD AND A SERVER, WHICH USE A TECHNOLOGY WHICH OUTPUTS A WINNING RESULT MESSAGE OF AN ITEM
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机译:使用一项输出胜出结果的项目的项目使用服务提供方法和服务器
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摘要
PURPOSE: An item usage service providing method and a server are provided to use a technology which increases an item usage server utilization rate of users by outputting a winning result message of a specific item to a game screen of all users when winning the specific item which has a low probability of winning.;CONSTITUTION: In an item usage service providing method, a usage input is received from a user terminal(S10). If the usage input is received, the method has a step for providing a first winning item which has a predetermined winning probability and a second winning item which has a higher winning probability than the first winning item by selection according to the winning probability(S20). In case the selected winning item is the first winning item, a winning result message about the winning of the first winning item is generated and is displayed on a game screen of all users which is connected to the game(S40).;COPYRIGHT KIPO 2013;[Reference numerals] (AA) Start; (BB) No; (CC) Yes; (DD) End; (S10) Receive the usage input of a recommendation item; (S20) Provide any one of a first winning item which has a predetermined winning probability and a second winning item which has a higher winning probability than the first winning item by selecting according to the winning probability; (S30) Is the selected winning item the first winning item?; (S40) Generate a winning result message about the winning of the first winning item and display the message on a game screen of all users which connects to the game
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