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NETWORK GAME SYSTEM, COMPUTER READABLE MEDIUM ON WHICH NETWORK GAME PROGRAM IS RECORDED, NETWORK GAME APPRATUS, AND NETWORK GAME CONTROL METHOD
NETWORK GAME SYSTEM, COMPUTER READABLE MEDIUM ON WHICH NETWORK GAME PROGRAM IS RECORDED, NETWORK GAME APPRATUS, AND NETWORK GAME CONTROL METHOD
A player can be prevented from successively using an object that affects the outcome of a match in a network competition game executed among a plurality of clients via a network. An object is selected at the end of a match event of competition game by a client on the basis of action frequency of an object that has participated in a match event. Next, a notification about the object selected at this point is sent to a server and the object is managed in the server as an object that can not appear in a new match event. A notification about the object being managed in the server is sent to the client if a new match event is to be executed in the client. At this point, the client executes a process for selecting an object from among a plurality of objects excluding the notified object.
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