首页> 外文会议>Conference on Sensors and Systems for Space Applications >A Games-in-Games Approach to Mosaic Command and Control Design of Dynamic Network-of-Networks for Secure and Resilient Multi-Domain Operations
【24h】

A Games-in-Games Approach to Mosaic Command and Control Design of Dynamic Network-of-Networks for Secure and Resilient Multi-Domain Operations

机译:用于拼接游戏的赛马赛马赛克命令和动态网络的控制设计,用于安全和弹性多域操作

获取原文

摘要

This paper presents a games-in-games approach to provide design guidelines for mosaic command and controlthat enables the secure and resilient multi-domain operations. Under the mosaic design, pieces or agents inthe network are equipped with exible interoperability and the capability of self-adaptability, self-healing, andresiliency so that they can recon gure their responses to achieve the global mission in spite of failures of nodesand links in the adversarial environment. The proposed games-in-games approach provides a system-of-systemsscience for mosaic distributed design of large-scale systems. Speci cally, the framework integrates three layersof design for each agent including strategic layer, tactical layer, and mission layer. Each layer in the establishedmodel corresponds to a game of a di erent scale that enables the integration of threat models and achieveself-mitigation and resilience capabilities. The solution concept of the developed multi-layer multi-scale mosaicdesign is characterized by Gestalt Nash equilibrium (GNE) which considers the interactions between agentsacross di erent layers. The developed approach is applicable to modern battle eld networks which are composedof heterogeneous assets that access highly diverse and dynamic information sources over multiple domains. Byleveraging mosaic design principles, we can achieve the desired operational goals of deployed networks in a casestudy and ensure connectivity among entities for the exchange of information to accomplish the mission.
机译:本文提出了一个游戏 - 游戏方法,为马赛克命令和控制提供设计指南这使得能够安全和弹性的多域操作。在马赛克设计,碎片或代理商下网络配备了可见的互操作性和自适应,自我愈合的能力和尽管节点的失败,他们可以侦听他们的回答,以实现全球使命和对抗环境中的联系。拟议的游戏 - 游戏方法提供了一个系统系统大型系统马赛克分布式设计科学。 Clyi Cly,该框架集成了三层每个试剂的设计包括战略层,战术层和任务层。既定的每层模型对应于DI Erent Scale的游戏,这使得威胁模型集成并实现自我缓解和恢复能力。开发的多层多尺度马赛克的解决方案概念设计的特征在于,纳什溃平纤维(GNE),其考虑了代理之间的相互作用穿过DI Erent层。开发的方法适用于由现代战斗网络组成的网络在多个域通过多样化和动态信息源访问高度多样化和动态资产的异构资产。经过利用马赛克设计原则,我们可以在案例中达到所需网络的所需运营目标研究并确保各实体之间的连接,以实现特派团的信息。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号