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System for realistic image processing using ambient occlusion, method, and program

机译:使用环境光遮挡进行逼真的图像处理的系统,方法和程序

摘要

PROBLEM TO BE SOLVED: To provide a method, a computer program and a system for photorealistic imaging using ambient occlusion that address at least some of the problems and disadvantages associated with conventional systems and methods.;SOLUTION: Scene model data, including a scene geometry model and a plurality of pixel data describing objects, is received (505). A first pixel data is selected, a primary pixel color and a primary ray are generated (515, 520). A surface normal N and a primary hit color are determined based on the object intersected by the primary ray and the intersection point P, and the primary pixel color is modified. Ambient occlusion (AO) rays are generated based on the intersection point P and the surface normal N. For each AO ray, the AO ray direction D is reversed, and the AO ray origin O is set to a point outside the scene. If an AO ray does not intersect an object before reaching point P, that ray is included in ambient occlusion calculations, estimated, the primary pixel color is shaded and an image is generated.;COPYRIGHT: (C)2010,JPO&INPIT
机译:要解决的问题:提供一种使用环境光遮挡进行照片级真实感成像的方法,计算机程序和系统,以解决与传统系统和方法相关的至少一些问题和缺点。;解决方案:场景模型数据,包括场景几何接收模型(505),并且描述对象的多个像素数据被接收(505)。选择第一像素数据,产生主像素颜色和主光线(515、520)。基于由主光线和交点P相交的物体来确定表面法线N和主命中颜色,并修改主像素颜色。基于交点P和表面法线N生成环境光(AO)。对于每个AO射线,AO射线方向D都反转,并且AO射线原点O设置为场景外的点。如果AO射线在到达点P之前未与对象相交,则该射线将包括在环境光遮挡计算中,并进行估计,将原始像素颜色着色并生成图像。;版权所有:(C)2010,JPO&INPIT

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