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SYSTEM AND METHOD FOR OPTIMAL GEOMETRY CONFIGURATION BASED ON PARTS EXCLUSION

机译:基于零件排除的最佳几何构型系统和方法

摘要

System and method are provided for building and rendering a 3D graphics dataset of an object that consists of multiple parts, wherein the 3D graphics dataset includes a 3D geometry dataset and a configuration file, and in the configuration file each of the multiple parts is identified as used (e.g., visible, actionable) or unused (e.g., not visible, not actionable) in each of multiple display features (e.g., in display states, such as in animations, or in display relationships). The method determines which of the multiple parts are unused in each of the multiple display features and identifies those parts, which are unused in all of the display features, as excluded parts, and saves a list of the identified excluded parts in association with the object. In rendering the object on a display, the method does not load data directed to the excluded parts, to thereby speed up the loading/rendering process.
机译:提供了用于构建和渲染由多个部分组成的对象的3D图形数据集的系统和方法,其中3D图形数据集包括3D几何数据集和配置文件,并且在配置文件中,多个部分中的每个被标识为在多个显示特征中的每一个中使用(例如可见,可操作)或未使用(例如不可见,不可操作)(例如,处于显示状态,例如动画中,或处于显示关系中)。该方法确定多个显示特征中的每一个中未使用的多个部分中的哪些,并将在所有显示特征中未使用的那些部分识别为排除部分,并与对象相关联地保存识别出的排除部分的列表。 。在将对象渲染到显示器上时,该方法不加载指向排除的部分的数据,从而加快了加载/渲染过程。

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