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Method and apparatus for user-selected manipulation of gameplay mechanics

机译:用户选择操纵游戏机制的方法和设备

摘要

One particular implementation of the present invention may take the form of a method and system for a user of a video game to alter game scenes, objects and models in real-time by drawing shapes within the video game environment during game play. The method may include artificial intelligent reactions by the gameplay mechanics to the user-selected alterations to the video game as the alterations are made. More particularly, one method for manipulating a video game may allow the user to alter the environment of the video game by using a drawing tool to draw shapes within the video game environment. The video game may recognize the shape drawn within the game and generate a rendered shape corresponding to the drawn shape. The user may also alter character models or sprites within the video game to stretch or shrink the model. Further, the above methods may occur within a two-dimensional or three-dimensional video game environment. The user may use a video game controller including a tablet-type device to facilitate the user drawing a shape within the video game environment.
机译:本发明的一个特定实现可以采取一种方法和系统的形式,该方法和系统用于视频游戏的用户通过在游戏过程中在视频游戏环境中绘制形状来实时地改变游戏场景,对象和模型。该方法可以包括在进行改变时,游戏玩法技工对用户选择的对视频游戏的改变的人工智能反应。更具体地,一种用于操纵视频游戏的方法可以允许用户通过使用绘图工具在视频游戏环境内绘制形状来改变视频游戏的环境。视频游戏可以识别游戏内绘制的形状,并生成与绘制的形状相对应的绘制的形状。用户还可以在视频游戏中更改角色模型或精灵,以拉伸或缩小模型。此外,以上方法可以在二维或三维视频游戏环境中发生。用户可以使用包括平板型设备的视频游戏控制器来帮助用户在视频游戏环境中绘制形状。

著录项

  • 公开/公告号US8702510B2

    专利类型

  • 公开/公告日2014-04-22

    原文格式PDF

  • 申请/专利权人 HOLLY G. LONGDALE;

    申请/专利号US20080176204

  • 发明设计人 HOLLY G. LONGDALE;

    申请日2008-07-18

  • 分类号A63F13/00;

  • 国家 US

  • 入库时间 2022-08-21 16:02:03

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