首页> 外国专利> A REAL TIME RENDERING 3D OBJECT INTERACTIVE MULTI-VISION SYSTEM AND METHOD FOR PROCESSING A REAL TIME RENDERING 3D OBJECT

A REAL TIME RENDERING 3D OBJECT INTERACTIVE MULTI-VISION SYSTEM AND METHOD FOR PROCESSING A REAL TIME RENDERING 3D OBJECT

机译:实时渲染3d对象交互式多视图系统和处理实时渲染3d对象的方法

摘要

The present invention relates to a real time rendering 3D object interactive multi-vision system and a method for processing a real time rendering 3D object in the multi-vision system. The method for processing a real time rendering 3D object in the multi-vision system comprises the following steps. Division image data into which one entire screen is divided or real time rendering object data is assigned to each of a plurality of display units in advance and storing the division image data or the real time rendering object data. The plurality of display units perform synchronization on and display the stored division image data or the real time rendering object data. At least one of the plurality of display units receives a UX event from a user. The image data or the real time rendering object data is displayed according to the inputted UX event. According to the present invention, it is possible to accurately display a real time rendering 3D screen to be expressed by the plurality of display units in a state in which screens of the plurality of display units are synchronized with one another within accuracy of a millisecond for each reproduction interval without misalignment of an entire screen in a multi-display environment Furthermore, it is possible to easily expand screen display so as to display a screen on dozens of display units or hundreds of display units with the maximum resolution while maintaining extract screen display without misalignment in the entire display screen.
机译:本发明涉及实时渲染3D对象交互式多视觉系统以及在该多视觉系统中处理实时渲染3D对象的方法。在多视觉系统中用于处理实时渲染3D对象的方法包括以下步骤。将一个整个屏幕被分割成的分割图像数据或实时渲染对象数据被预先分配给多个显示单元中的每一个,并存储分割图像数据或实时渲染对象数据。多个显示单元对它们执行同步并显示所存储的分割图像数据或实时渲染对象数据。多个显示单元中的至少一个从用户接收UX事件。根据输入的UX事件显示图像数据或实时渲染对象数据。根据本发明,可以在多个显示单元的屏幕在毫秒的精度内彼此同步的状态下准确地显示要由多个显示单元表示的实时渲染3D屏幕。在多显示环境中,每个再现间隔都不会出现整个屏幕未对准的情况。此外,可以轻松扩展屏幕显示,以便在保持提取屏幕显示的同时,以最大分辨率在数十个显示单元或数百个显示单元上显示屏幕在整个显示屏上都不会错位。

著录项

  • 公开/公告号KR20140088462A

    专利类型

  • 公开/公告日2014-07-10

    原文格式PDF

  • 申请/专利权人 ORANGECUBE. INC.;

    申请/专利号KR20130000362

  • 发明设计人 PAIK HOON;

    申请日2013-01-02

  • 分类号H04N13/04;H04N5/45;G06T17;

  • 国家 KR

  • 入库时间 2022-08-21 15:42:29

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