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DYNAMIC GRAPHICS GEOMETRY PREPROCESSING FREQUENCY SCALING AND PREDICTION OF PERFORMANCE GAIN
DYNAMIC GRAPHICS GEOMETRY PREPROCESSING FREQUENCY SCALING AND PREDICTION OF PERFORMANCE GAIN
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机译:动态图形几何预处理频率缩放和性能增益预测
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摘要
Technologies are presented that optimize graphics processing performance. A method of frequency scaling may include beginning a graphics workload with a starting geometry preprocessing frequency of a multiple of a streaming shader engine frequency where the multiple is non-zero; determining a primitive start pitch for a primitive of the graphics workload; comparing the determined primitive start pitch to a predetermined threshold and, if it exceeds the predetermined threshold: reducing the geometry preprocessing frequency, and, at the start of the next primitive, setting the geometry preprocessing frequency back to the starting geometry preprocessing frequency; and repeating the determining and comparing for each remaining primitive until an end of the graphics workload. Performance gain based on primitive start pitch information may also be determined.
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