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METHOD FOR EFFECTIVE TEACHING USING A GAME

机译:使用游戏进行有效教学的方法

摘要

This game solves the problem of effectively enhancing the learning experience by providing a teaching problem on one card while the answer is on another card. The person who has the card with the correct answer can play that card. Obviously, the student must be aware that the card has the correct answer or the card will not get played. The object of the game is to run out of cards last. Thus, it is to the player's advantage to recognize cards within his or her hand that contain a correct answer. When a correct answer is played, that card then forms the next question to be answered and all players must examine their hands in order to determine if they possess a correct answer that can be played.
机译:该游戏通过在一张卡片上提供答案而另一张卡片上提供教学问题,解决了有效增强学习体验的问题。拥有正确答案卡的人可以玩该卡。显然,学生必须意识到该卡具有正确答案,否则该卡将不会被使用。游戏的目的是最后用完纸牌。因此,识别他或她的手中包含正确答案的牌对玩家有利。当玩了正确答案时,该卡将构成下一个要回答的问题,所有玩家都必须检查自己的手以确定他们是否拥有可以玩的正确答案。

著录项

  • 公开/公告号US2015287341A1

    专利类型

  • 公开/公告日2015-10-08

    原文格式PDF

  • 申请/专利权人 LETTIE WEINER;NEIL WEINER;

    申请/专利号US201414244738

  • 发明设计人 LETTIE WEINER;NEIL WEINER;

    申请日2014-04-03

  • 分类号G09B19/22;

  • 国家 US

  • 入库时间 2022-08-21 15:23:04

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