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Superstitious gesture influenced gameplay

机译:迷信手势影响游戏玩法

摘要

Various embodiments disclosed herein are directed to a gesture enhanced game play system that includes a display system, a sensor system, a feedback system, and one or more computing systems. The sensor system is configured to detect at least one touch gesture when the touch gesture is at least proximate the virtual game layout. During play of the base game, when a player makes a touch gesture the touch gesture is evaluated as either a direct gameplay touch gesture or an indirect gameplay touch gesture. Each direct gameplay touch gesture relates directly to reaching an outcome of a current game. Each indirect gameplay touch gesture may be associated with a feedback system that responds to the indirect gameplay touch gestures by the player with visual, audio, and/or tactile feedback. The feedback system enables indirect gameplay touch gestures by the player to altered game parameters by modifying a hit frequency and corresponding prize pay range, enabling the player to indirectly modify the hit frequency and prize pay range by making indirect gameplay touch gestures. The sensor system is configured to detect multiple touch gestures, wherein gestures include simultaneous touches by multiple fingers, consecutive touches by a single finger, touching and sliding of a finger, touching and sliding of multiple fingers, and combinations thereof.
机译:本文公开的各种实施例针对一种手势增强游戏系统,其包括显示系统,传感器系统,反馈系统以及一个或多个计算系统。传感器系统被配置为当触摸手势至少接近虚拟游戏布局时检测至少一个触摸手势。在基础游戏的进行期间,当玩家做出触摸手势时,将该触摸手势评估为直接游戏触摸手势或间接游戏触摸手势。每个直接的游戏玩法触摸手势都直接涉及达到当前游戏的结果。每个间接游戏玩法触摸手势可以与反馈系统相关联,该反馈系统通过视觉,音频和/或触觉反馈来响应玩家的间接游戏玩法触摸手势。反馈系统使玩家能够通过修改命中频率和相应的奖励支付范围来间接改变游戏参数,从而使玩家能够通过做出间接游戏触觉来间接更改命中频率和奖励范围。传感器系统被配置为检测多个触摸手势,其中手势包括多个手指的同时触摸,单个手指的连续触摸,手指的触摸和滑动,多个手指的触摸和滑动及其组合。

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