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System and method for simulating group play within asynchronous videogame content
System and method for simulating group play within asynchronous videogame content
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机译:在异步视频游戏内容中模拟团体赛的系统和方法
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摘要
To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
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