首页> 外国专利> System and method for simulating group play within asynchronous videogame content

System and method for simulating group play within asynchronous videogame content

机译:在异步视频游戏内容中模拟团体赛的系统和方法

摘要

To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
机译:为了模拟小组比赛,玩家控制的角色可以在进入一组异步视频游戏内容之前进行分组。然后,可以将异步视频游戏内容集的单独实例提供给与分组的玩家控制角色中的各个角色相关联的玩家。在提供给给定玩家的单独实例中,除了由给定玩家控制的玩家控制角色之外,玩家控制角色的辅助实例可以被自动控制以伴随由给定玩家控制的玩家控制角色。

著录项

相似文献

  • 专利
  • 外文文献
  • 中文文献
获取专利

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号