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Image rendering device, image rendering method, and image rendering program for rendering stereoscopic images

机译:用于渲染立体图像的图像渲染设备,图像渲染方法和图像渲染程序

摘要

An image rendering device realizes stereoscopic viewing of composite images generated by compositing background three-dimensional models and foreground three-dimensional models each defined in three-dimensional modeling space. A texture mapping unit converts background image data into two or more viewpoint textures and maps each viewpoint texture to a background three-dimensional model in the three-dimensional modeling space. A viewport conversion unit extracts, for each of the two or more viewpoint textures, a viewport image from the background three-dimensional model mapped with the viewpoint texture and from the foreground three-dimensional model. By comparing a parallax of the foreground three-dimensional model occurring in stereoscopic playback with a parallax of the intra-texture object occurring in stereoscopic playback, the device determines depth relationship between the foreground three-dimensional model and the intra-texture object and adjusts positional relationship between the foreground three-dimensional model and the intra-texture object based on a result of the determination.
机译:图像渲染装置实现了通过合成分别在三维建模空间中定义的背景三维模型和前景三维模型而生成的合成图像的立体观看。纹理映射单元将背景图像数据转换成两个或更多个视点纹理,并将每个视点纹理映射到三维建模空间中的背景三维模型。视口转换单元针对两个或更多个视点纹理中的每一个,从映射有视点纹理的背景三维模型和前景三维模型中提取视口图像。通过将立体回放中出现的前景三维模型的视差与立体回放中发生的纹理内对象的视差进行比较,设备确定前景三维模型与纹理内对象之间的深度关系并调整位置。基于确定结果,前景三维模型与纹理内对象之间的关系。

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