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MANAGEMENT STRATEGY SYSTEM USING SOCIAL GAME NETWORKING

机译:利用社交游戏网络进行管理的战略体系

摘要

PROBLEM TO BE SOLVED: To acquire new users by enabling the instant determination of a management strategy due to the activation of the entire group because of competition in an idol group in a talent agency and a real time property in popularity ranking, and further activating friendship among users in the group.;SOLUTION: Talent information (moving images, images, and comments) is provided to a platform of a social game networking service provider. A plurality of users are allowed to browse, through terminals, conversations performed through communication means via a network provided among a plurality of user terminals. A user is made to purchase valid points in a game and to contribute points to a favorite talent, and ranking of the talent based on this contribution result is generated. A talent office browses the ranking, and determines talent-selling management.;SELECTED DRAWING: Figure 1;COPYRIGHT: (C)2016,JPO&INPIT
机译:要解决的问题:通过由于人才代理机构中的偶像组的竞争和人气排名的实时属性,使整个团队被激活而立即确定管理策略,从而获得新用户,并进一步激活友谊解决方案:人才信息(运动图像,图像和评论)提供给社交游戏网络服务提供商的平台。允许多个用户通过终端浏览经由通信装置经由设置在多个用户终端之间的网络进行的对话。使用户购买游戏中的有效点并将点贡献给喜爱的人才,并且基于该贡献结果来对人才进行排名。人才办公室浏览排名,并确定人才销售管理人员。;选定的图纸:图1;版权:(C)2016,JPO&INPIT

著录项

  • 公开/公告号JP2016149065A

    专利类型

  • 公开/公告日2016-08-18

    原文格式PDF

  • 申请/专利权人 I0PLUS INC;

    申请/专利号JP20150026346

  • 发明设计人 SATO YUDAI;

    申请日2015-02-13

  • 分类号G06Q50/10;G06Q10/00;A63F13/87;G06F13/00;

  • 国家 JP

  • 入库时间 2022-08-21 14:47:35

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