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VIRTUAL REALITY SYSTEM ALLOWING IMMERSION IN VIRTUAL SPACE TO CONSIST WITH ACTUAL MOVEMENT IN ACTUAL SPACE

机译:允许在虚拟空间中浸入的虚拟现实系统与在实际空间中的实际移动组成

摘要

A virtual reality system includes a play ground defined within an actual space of a real world to have a predetermined area in which a user is actually movable, a head mounted device having a display for displaying an image of a virtual space formed corresponding to real objects in the play ground and worn by the user to surround both eyes, at least one sensor attached to a predetermined location in the play ground, the head mounted device and/or a body of the user to sense an actual location and/or motion of the user in the play ground, and a control unit for calculating an actual location and a facing direction of the user in the play ground according to a signal received from the at least one sensor, and controlling the head mounted device to display an image of the virtual space, observed at the actual location and in the facing direction of the user, on the display, wherein when the user wearing the head mounted device actually moves in the play ground, a feeling of actually moving in the virtual space is given to the user. Therefore, it is possible to provide a new-generation entertainment system where the immersion in a virtual space may consist with the actual movement in an actual space.
机译:一种虚拟现实系统,其包括在真实世界的实际空间内定义的运动场,以具有用户实际可在其中移动的预定区域;头戴式设备,其具有用于显示与真实对象相对应的虚拟空间的图像的显示器至少一个传感器连接到运动场中的预定位置,头戴式设备和/或用户的身体以感测运动者的实际位置和/或运动,并且至少一个传感器附接在运动场中的预定位置上。控制单元,该控制单元用于根据从至少一个传感器接收的信号来计算用户在运动场中的实际位置和朝向,并控制头戴式设备显示图像。在显示器上的实际位置和用户面对的方向上观察到的虚拟空间,其中当佩戴头戴式设备的用户实际在运动场中移动时,实际上会感到一种运动虚拟空间中的g被提供给用户。因此,可以提供一种新一代娱乐系统,其中沉浸在虚拟空间中可以与实际空间中的实际运动相一致。

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