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Method for Integrating Games with Digital Media

机译:游戏与数字媒体整合的方法

摘要

A method for integrating game products with sale and dissemination of digital media to players includes providing for players to purchase digital media for download at a purchase price that enters the player into a game wherein the player's downloaded digital media determines whether or not the player has won in the game. The purchased downloads are downloaded from a library, wherein a number of the digital media are stored in the library in their original format, and a defined number of the digital media stored in the library are modified from their original format to include an auditory or visual indication of a winning lottery play. The players download and listen to or view their downloaded digital media to determine if they have purchased a winning digital media in the lottery game. Players losing in the lottery game may be provided a downloaded digital media in its original format.
机译:一种用于将游戏产品与数字媒体的销售和传播集成到玩家的方法,该方法包括让玩家以购买价购买数字媒体以进行下载,该购买价格使玩家进入游戏,其中玩家的下载的数字媒体确定玩家是否赢了在游戏里。购买的下载内容是从库中下载的,其中许多数字媒体以其原始格式存储在库中,并且已定义数量的存储在库中的数字媒体也从其原始格式进行了修改,以包括听觉或视觉效果彩票中奖的指示。玩家下载并收听或观看他们下载的数字媒体,以确定他们是否已在彩票游戏中购买了中奖的数字媒体。在彩票游戏中失败的玩家可以被提供原始格式的下载数字媒体。

著录项

  • 公开/公告号US2015339877A1

    专利类型

  • 公开/公告日2015-11-26

    原文格式PDF

  • 申请/专利权人 SCIENTIFIC GAMES INTERNATIONAL INC.;

    申请/专利号US201414283265

  • 发明设计人 JAMES C. KENNEDY;

    申请日2014-05-21

  • 分类号G07F17/32;

  • 国家 US

  • 入库时间 2022-08-21 14:35:10

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