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Connectivity depended geometry optimization for real-time rendering
Connectivity depended geometry optimization for real-time rendering
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机译:用于实时渲染的依赖于连接性的几何优化
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摘要
Disclosed is a computer-implemented method for visualizing/rendering a computer model, the computer model comprising a plurality of components wherein the method comprises: storing a plurality of parts of at least one of the plurality of components, each part including geometry information for visualizing/rendering the part, storing information indicative of the position and orientation of a plurality of components in a coordinate system, determining a spatial relationship between individual components, determining for the at least one component a number of stored parts to use for visualizing/rendering the component, based on the determined spatial relationship between the individual components. By using the spatial relationship between the components to determine the number of parts to use for visualizing/rendering a component, knowledge about the geometry of individual components and the connections of the components with other components can be used to find hidden parts that can be removed.
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