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Connectivity depended geometry optimization for real-time rendering

机译:用于实时渲染的依赖于连接性的几何优化

摘要

Disclosed is a computer-implemented method for visualizing/rendering a computer model, the computer model comprising a plurality of components wherein the method comprises: storing a plurality of parts of at least one of the plurality of components, each part including geometry information for visualizing/rendering the part, storing information indicative of the position and orientation of a plurality of components in a coordinate system, determining a spatial relationship between individual components, determining for the at least one component a number of stored parts to use for visualizing/rendering the component, based on the determined spatial relationship between the individual components. By using the spatial relationship between the components to determine the number of parts to use for visualizing/rendering a component, knowledge about the geometry of individual components and the connections of the components with other components can be used to find hidden parts that can be removed.
机译:公开了一种用于可视化/呈现计算机模型的计算机实现的方法,该计算机模型包括多个组件,其中,该方法包括:存储多个组件中的至少一个的多个部分,每个部分包括用于可视化的几何信息。 /渲染零件,存储表示多个零件在坐标系中的位置和方向的信息,确定各个零件之间的空间关系,为至少一个零件确定多个存储零件,以用于可视化/渲染零件。根据确定的各个组件之间的空间关系确定组件。通过使用组件之间的空间关系来确定用于可视化/渲染组件的零件数量,可以使用有关单个组件的几何形状以及组件与其他组件的连接的知识来查找可以删除的隐藏零件。 。

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