首页> 外文期刊>Future generation computer systems >Efficiently using connectivity information between triangles in a mesh for real-time rendering
【24h】

Efficiently using connectivity information between triangles in a mesh for real-time rendering

机译:有效地使用网格中三角形之间的连通性信息进行实时渲染

获取原文
获取原文并翻译 | 示例
       

摘要

Triangle meshes are the most popular standard model used to represent polygonal surfaces. Drawing these meshes as a set of independent triangles involves sending a vast amount of information to the graphics system. Taking advantage of the connectivity information between the triangles in a mesh dramatically diminishes the amount of information the graphics system must handle. Multiresolution Triangle Strips (MTS) represent a triangle mesh as a collection of multiresolution triangles strips. These strips are the basis of both the storage and the rendering stage. The coherence between the extraction of two levels of detail is used in the model in order to decrease the visualisation time. (C) 2004 Elsevier B.V. All rights reserved.
机译:三角形网格是用于表示多边形表面的最受欢迎的标准模型。将这些网格绘制为一组独立的三角形涉及向图形系统发送大量信息。利用网格中三角形之间的连通性信息会大大减少图形系统必须处理的信息量。多分辨率三角带(MTS)将三角形网格表示为多分辨率三角带的集合。这些条是存储和渲染阶段的基础。为了减少可视化时间,在模型中使用了两个细节级别的提取之间的一致性。 (C)2004 Elsevier B.V.保留所有权利。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号