首页> 外国专利> INTERACTIVE GAME ACCOMPANIMENT MUSIC GENERATION BASED ON PREDICTION OF USER MOVES DURATIONS.

INTERACTIVE GAME ACCOMPANIMENT MUSIC GENERATION BASED ON PREDICTION OF USER MOVES DURATIONS.

机译:基于用户移动持续时间预测的交互式游戏伴奏音乐生成。

摘要

The subject disclosure is directed towards a pre-cognitive interactive music system that dynamically generates and adjusts accompaniment music based on a user's interactions within a videogame or other interactive system. When a user is predicted as getting close to an upcoming game- event, audio clips are dynamically selected based upon an estimated time to reach the event. The clips may be varied if the estimated time changes due to user interaction. The duration of the audio clips may also be adjusted e.g. via modulation of their music metric or changing of the clips playing rate (bpm). Selection is made not only based on duration but also based on user's current context. The use of "harmonic modulation" to change the music's key over time increases or lowers perceived suspense as the user approaches the event or moves away from it. The audio clips are stitched together and played, as a "prelap" type of music as the user approaches the event, as a "drawdown" type of music as the user completes or moves away from an event.
机译:本主题公开针对预认知交互式音乐系统,其基于视频游戏或其他交互式系统内的用户交互来动态地生成和调整伴奏音乐。当预测用户接近即将发生的游戏事件时,将根据到达事件的估计时间动态选择音频片段。如果估计时间由于用户交互而改变,则片段可以变化。音频剪辑的持续时间也可以例如进行调整。通过调制音乐指标或更改片段播放速率(bpm)。选择不仅基于持续时间,而且还基于用户的当前上下文。随着用户接近事件或远离事件,使用“谐波调制”来随着时间改变音乐的键会增加或降低感知的悬念。当用户接近事件时,音频剪辑被缝合在一起并播放,作为“预折叠”类型的音乐,当用户完成事件或远离事件时,作为“缩进”类型的音乐。

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