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NOVEL CONCEPT AND IMPLEMENTATION FOR REAL-TIME 3D GRAPHICS ENGINE
NOVEL CONCEPT AND IMPLEMENTATION FOR REAL-TIME 3D GRAPHICS ENGINE
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机译:实时3D图形引擎的新概念和实现
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摘要
The invention relates to a novel architecture and implementation of a graphics and physics engine comprising a message-based communication system using inversion of control. It is easy to implement with declarative language. The architecture defines scenes that contain shared data and objects. Controllers created by the developer or managed by the engine generate messages that can be broadcast to all the objects or sent to specific objects. The developer defines the interactions by describing the scenes, the controllers that generate messages and the responses to the messages.
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