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COGNITIVE AND AFFECTIVE HUMAN MACHINE INTERFACE
COGNITIVE AND AFFECTIVE HUMAN MACHINE INTERFACE
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机译:认知和情感人机界面
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摘要
The cognitive, emotional, and / or emotional state information may be used for adaptive gaming, ad insertion delivery timing, driver or avant assist, education, ad selection, product and / or content suggestions, and / May be used. A human machine interface (HMI) may be created. The content placement on the HMI may be managed. Sensor data from one or more sensors may be received. Timing for delivery of the content may be determined. The timing for delivery of the content may be determined based on at least one of a determined cognitive state of the user or a determined emotional state of the user. The content may be selected for delivery to the user based on at least one of the user''s cognitive state or the user amp;apos; s emotional state. The content may include advertisements.
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