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COGNITIVE AND AFFECTIVE HUMAN MACHINE INTERFACE

机译:认知和情感人机界面

摘要

Cognitive, emotional and/or affective state information may be used for adaptive gaming, advertisement insertion delivery timing, driver or pilot assistance, education, advertisement selection, product and/or content suggestions, and/or video chat applications. A human machine interface (HMI) may be generated. A content placement in the HMI may be managed. Sensor data from one or more sensors may be received. A timing for delivery of content may be determined. The timing for delivery of the content may be determined based on at least one of the determined cognitive state of the user or the determined affective state of the user. The content may be selected for delivery to the user based on at least one of the cognitive state of the user or the affective state of the user. The content may include an advertisement.
机译:认知,情感和/或情感状态信息可用于自适应游戏,广告插入投放时间,驾驶员或飞行员协助,教育,广告选择,产品和/或内容建议和/或视频聊天应用程序。可以生成人机界面(HMI)。可以管理HMI中的内容放置。可以接收来自一个或多个传感器的传感器数据。可以确定内容传送的时间。可以基于所确定的用户的认知状态或所确定的用户的情感状态中的至少一项来确定内容的交付时机。可以基于用户的认知状态或用户的情感状态中的至少一种来选择内容以递送给用户。内容可以包括广告。

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