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COGNITIVE AND AFFECTIVE HUMAN MACHINE INTERFACE
COGNITIVE AND AFFECTIVE HUMAN MACHINE INTERFACE
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机译:认知和情感人机界面
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摘要
Cognitive, emotional and/or affective state information may be used for adaptive gaming, advertisement insertion delivery timing, driver or pilot assistance, education, advertisement selection, product and/or content suggestions, and/or video chat applications. A human machine interface (HMI) may be generated. A content placement in the HMI may be managed. Sensor data from one or more sensors may be received. A timing for delivery of content may be determined. The timing for delivery of the content may be determined based on at least one of the determined cognitive state of the user or the determined affective state of the user. The content may be selected for delivery to the user based on at least one of the cognitive state of the user or the affective state of the user. The content may include an advertisement.
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