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Adaptive partition mechanism with arbitrary tile shapes for tile-based rendering GPU architecture
Adaptive partition mechanism with arbitrary tile shapes for tile-based rendering GPU architecture
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机译:具有任意图块形状的自适应分区机制,用于基于图块的渲染GPU架构
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摘要
A method and apparatus related to an adaptive partition mechanism having an arbitrary tile shape for a tile-based rendering GPU (graphics processing unit) architecture is described. In an embodiment, a primitive intersection cost value for each atomic tile of the image is determined based at least in part on the size of the vertex element, the length of the vertex shader, and the number of vertices of the primitive of the image. Other embodiments are also disclosed and claimed.
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