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Adaptive partition mechanism with arbitrary tile shapes for tile-based rendering GPU architecture
Adaptive partition mechanism with arbitrary tile shapes for tile-based rendering GPU architecture
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机译:具有任意图块形状的自适应分区机制,用于基于图块的渲染GPU架构
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摘要
Methods and apparatus relating to an adaptive partition mechanism with arbitrary tile shape for tile based rendering GPU (Graphics Processing Unit) architecture are described. In an embodiment, the primitive intersection cost value for each atomic tile of an image are determined at least partially based on a vertex element size, a vertex shader length, and a number of the vertices of a primitive of the image. Other embodiments are also disclosed and claimed.
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