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Adaptive partition mechanism with arbitrary tile shapes for tile-based rendering GPU architecture

机译:具有任意图块形状的自适应分区机制,用于基于图块的渲染GPU架构

摘要

Methods and apparatus relating to an adaptive partition mechanism with arbitrary tile shape for tile based rendering GPU (Graphics Processing Unit) architecture are described. In an embodiment, the primitive intersection cost value for each atomic tile of an image are determined at least partially based on a vertex element size, a vertex shader length, and a number of the vertices of a primitive of the image. Other embodiments are also disclosed and claimed.
机译:描述了与用于基于图块的渲染GPU(图形处理单元)架构的具有任意图块形状的自适应分区机制有关的方法和装置。在一个实施例中,至少部分地基于图像元素的顶点的元素大小,顶点着色器长度和顶点数目来确定图像的每个原子块的基本相交成本值。还公开和要求保护其他实施例。

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