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System and Method for Reducing Virtual Reality Simulation Sickness

机译:减少虚拟现实仿真病的系统和方法

摘要

A method of reducing virtual reality simulation sickness is disclosed. The method starts with rendering a virtual world in a user's field of vision, then detecting and generating a signal indicating a desire to move. Upon detecting the desire to move, a SpiritMove process is conducted, including rendering a SpiritRoom that appears substantially stationary in the field of vision, adjusting a transparency level of the virtual world to appear transparent relative to the SpiritRoom, and simulating movement to the new location over a sequence of frames. During the SpiritMove process, the virtual world appears to move, while the SpiritRoom appears to remain substantially stationary.
机译:公开了一种减少虚拟现实仿真病的方法。该方法开始于在用户的视野中渲染虚拟世界,然后检测并生成指示移动愿望的信号。在检测到移动的欲望后,将执行SpiritMove处理,包括渲染在视觉范围内基本静止的SpiritRoom,调整虚拟世界的透明度级别以使其相对于SpiritRoom透明以及模拟移动到新位置在一系列帧上。在SpiritMove过程中,虚拟世界似乎在移动,而SpiritRoom似乎保持基本静止。

著录项

  • 公开/公告号US2017132845A1

    专利类型

  • 公开/公告日2017-05-11

    原文格式PDF

  • 申请/专利权人 DIRTY SKY GAMES LLC;

    申请/专利号US201514937753

  • 发明设计人 EDWIN EVERMAN II;

    申请日2015-11-10

  • 分类号G06T19/20;G06F3/01;G06T19/00;

  • 国家 US

  • 入库时间 2022-08-21 13:52:16

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