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REDUCING SIMULATION SICKNESS IN VIRTUAL REALITY APPLICATIONS

机译:降低虚拟现实应用中的仿真厚度

摘要

The present invention relates to methods and devices for reducing simulation sickness in VR systems and applications and in particular to teleportation inside a virtual world, while the user can see the entire VR world. Solutions are proposed making use of 3D graphics where a ghost of the user's avatar is displayed moving in natural speed towards the user selected destination of teleportation while the user is watching it from his original position. Realism and minimization of simulation sickness are also enhanced by simultaneously displaying the entire VR world alongside the ghost,also in natural speed of motion,and allowing the user to look towards any location in the VR world. The invention also supports user interrupts to the teleportation operation and can be used, among other VR applications, in VR soccer simulators.
机译:本发明涉及用于减少VR系统和应用中的模拟疾病的方法和设备,尤其涉及虚拟世界内部的传送,同时用户可以看到整个VR世界。提出了利用3D图形的解决方案,其中当用户从其原始位置观看时,显示用户化身的重影以自然速度朝着用户选择的传送目的地移动。通过同时以虚假的速度同时显示整个VR世界和虚假世界,并允许用户朝着VR世界中的任何位置观看,从而增强了虚拟现实的真实感和最小化。本发明还支持对传送操作的用户中断,并且除其他VR应用之外,本发明还可以在VR足球模拟器中使用。

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