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Colour-Z: Low-D Loading to High-D Processing
Colour-Z: Low-D Loading to High-D Processing
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机译:Colour-Z:从低维加载到高维处理
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摘要
A proactive low dimension count to high dimension count (e.g. 2D to 3D) apparatus, using a Monitor (1) (input source/projector providing data), and Camera (2) (a purpose-built data collector) for higher dimensional computing. For example, data is loaded from a 2D monitor with existing x and y axes, while a z-axis colour encoded for depth is created through a clocked-pix progression. We define a “pix” as a single capture of the monitor signal. A pix stream is loaded from the Camera (2) into the Processor (3).;The monitor may be a physical computer monitor, television, audio/video communication device, or perspective. The camera typically uses photoreceptors to load monitor data into the camera Processor (3). The camera's output is handled by the processor and may also be characterized by Post-Processing (4), ultimately providing very high frame-rates for software applications involving rich real-time processing. During signal handling, feed-forward and feedback may dramatically enhance computational power (i.e. algorithms can be written that take advantage of the depth dimension, and signal progression analogous to depth in traditional circuit design may be accomplished—all without independent gating hardware). Post-processing may consist of a programming interface for users to communicate with the camera/processor to interpret radiation or particulate of useful character absorbed by the Camera (3), while in accordance to (dynamic/static) assigned values, functions, programs, formulae, or any combinations of these loaded/defined in the Processor (3) and in Post-Processing (4). Examples of radiation or particulate matter include electromagnetic waves, gravitational/quantum particle waves, sound or other force waves, or debris, all for the purposes of higher dimensional (namely 3D) computing.
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