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COLOUR-Z: LOW-D LOADING TO HIGH-D PROCESSING
COLOUR-Z: LOW-D LOADING TO HIGH-D PROCESSING
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机译:COLOUR-Z:从低负荷到高负荷加工
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摘要
A proactive low dimension count to high dimension count (e.g. 2D to 3D)apparatus, using aMonitor (1) (input source/projector providing data), and Camera (2) (a purpose-built data collector) forhigher dimensional computing. For example, data is loaded from a 2D monitorwith existing x and y axes,while a z-axis colour encoded for depth is created through a clocked-pixprogression. We define a "pix"as a single capture of the monitor signal. A pix stream is loaded from theCamera (2) into the Processor(3).The monitor may be a physical computer monitor, television, audio/videocommunicationdevice, or perspective. The camera typically uses photoreceptors to loadmonitor data into the cameraProcessor (3). The camera's output is handled by the processor and may also becharacterized by Post-Processing (4),ultimately providing very high frame-rates for software applications involvingrich real-timeprocessing. During signal handling, feed-forward and feedback may dramaticallyenhancecomputational power (i.e. algorithms can be written that take advantage of thedepth dimension, andsignal progression analogous to depth in traditional circuit design may beaccomplished¨all withoutindependent gating hardware). Post-processing may consist of a programminginterface for users tocommunicate with the camera/processor to interpret radiation or particulate ofuseful characterabsorbed by the Camera (3), while in accordance to (dynamic/static) assignedvalues, functions,programs, formulae, or any combinations of these loaded/defined in theProcessor (3) and in Post-Processing (4).Examples of radiation or particulate matter include electromagnetic waves,gravitational/quantum particle waves, sound or other force waves, or debris,all for the purposes ofhigher dimensional (namely 3D) computing.
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