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GAMING MACHINE AND SYSTEM FOR REDEEMING AN ACCRUED ATTRIBUTE IN SUBSEQUENT GAMING INSTANCES

机译:用于替换后续游戏实例中累积属性的游戏机和系统

摘要

A gaming system includes a gaming machine for redeeming an accrued attribute in subsequent plays of a wagering game. A wagering game instance may include a randomly triggered bonus game. One or more occurrences, events, or conditions are accrued in a tally during the bonus game. The tally grants an attribute for redemption in one or more subsequent randomly generated outcomes (e.g., subsequent plays of the wagering game, spins of the bonus game, etc.). The occurrences, events, or conditions may include any quantifiable measurement, including a number of winning, losing, or performed spins of the bonus game, appearance of specific symbols, wins over a threshold amount, etc. The resulting attribute(s) diminish over time and may include a win amount multiplier, a number of added symbols to one or more reels, a modified math model for a predetermined number of spins, additional game features or eligibility, etc.
机译:一种游戏系统,包括用于在下注游戏的后续游戏中兑换应计属性的游戏机。投注游戏实例可以包括随机触发的奖励游戏。在奖励游戏期间,理货会累计一个或多个事件,事件或条件。理货会在一个或多个后续随机生成的结果(例如,下注游戏的下注,红利游戏的旋转等)中授予可兑换的属性。发生,事件或条件可以包括任何可量化的度量,包括奖金游戏的获胜,失败或执行的旋转次数,特定符号的出现,超过阈值数量的获胜次数等。时间,并且可以包括获胜金额乘数,向一个或多个转轴添加的多个符号,用于预定旋转次数的修改后的数学模型,其他游戏功能或资格等。

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